![]() In TSW, the Filth serves the Dreamers' agenda but is also mindless and not directly controlled by them, which explains why it keeps trying to kill Shane despite him being pretty central to the ritual needed to release the Dreamers.are all concepts core to the premise of TSW but which come across as simply vaguely Lovecraftian story elements to players unfamiliar with the franchise. Anything important to understand the story is explained, but only players familiar with TSW lore will recognize the creatures seen lurking near Lukas and Declan's bodies. All There in the Manual: Certain information about the TSW universe isn't discussed in great detail (or addressed at all) within the game.Action Survivor: Shane's no Secret World paranormal operative, just a regular space janitor who ends up dealing with an extradimensional crisis way above his pay grade.After the truth comes to light, it's up to Shane to fix what's broken and set things right- or not. His job as an engineer is simply to keep the base functional, but things suddenly start going wrong as madness takes hold. Their parent company, Orochi, has established the base for other reasons far beyond the pay grade of the protagonist, Shane Newehart. ![]() The year is 2063, and a group of astronauts live on a secret Mars base in search of extraterrestrial life. In both cases, prior knowledge of the TSW setting is not required to understand and enjoy the game. Much like The Park, this game is set in the universe of The Secret World, also published by Funcom. It was released on PC through Steam on October 22nd, 2019, with PS4 and Xbox One versions slated for January 21st, 2020. Now, I've no idea if you stay in that helmet for the duration of the game, but it's a promising start."Mars sucks." Moons of Madness is a cosmic horror Adventure Game developed by Rock Pocket and Dreamloop Games and published by Funcom. If you're standing straight looking dead ahead you can't see it, so you have to look down slightly to view your oxygen levels, inventory slots and space suit pressure. I love minimal HUDs, and Moons of Madness has a belter: all the information you need is projected onto the bottom of your helmet. The thing that most caught my eye about the trailer is, oddly enough, the HUD. The developers say they want to make a "scary game that does not antagonise any mental illness sufferers", and the team have written a blog post about how they'll do that (they're particularly keen to avoid video game tropes). These events serve both as foreshadowing and to display the condition of Shane’s faltering mental state." Players can explore Shane’s subconscious and discover background details of the characters and game world. "These events bend the player’s perception of reality by making them question what was a hallucination and what was real. Here's developer Rock Pocket Games (of Olive and Spike): ![]() Most of the focus on mental health will happen through hallucinations that combine Shane's memories with events that will happen in the future. It's due out early next year, by the end of March. From the looks of it, the gameplay will be a mixture of environmental puzzles (some of which will be very "technical", apparently) and exploration/spooky segments. You're astronaut Shane Newart, who is battling hallucinations to try and solve the supernatural goings-on on research station Trailblazer Alpha. Its trailer certainly looks scary to me, although I'm the kind of person that can only play horror games in 15 minute bursts (I've been on Alien: Isolation for the last two months and still haven't finished). ![]() Moons of Madness wants to be a lot of things: a Lovecraftian horror game set on Mars, a mature exploration of mental health issues and a hard sci-fi space simulator.
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